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This book is excellent as it goes step by step in the process of character creation working from a sketch and creating a fully rigged, animated and textured model. It covers the new cutting edge features of Blender when it comes to mesh creation, sculpting, and retopology. This is the first book that I have read that was able to explain in detail the different techniques that can be used in Blender to apply re-topology to meshes. It covers each topic in detail and allows for the application of several techniques to accomplish tasks. While this book seems geared towards an intermediate level of blender experience, a beginner should be able to easily pick up the topics in this book and be able to learn complicated processes is very little time.
Find it on Packt Publishing here
So I got my hands on this book written by Mythravarun Vepakomma called Blender Compositing and Post Processing. This book is an excellent resource for Blender users at any level.
It is clear and concise for beginners, explains advanced techniques for intermediate users, and is a great reference for experienced users. The first few chapters deal with a lot of critical concepts for beginners in any field of digital graphics including:
- Bit Depth and Color Modes
- Layer-blending techniques
- Color Grading with Bezier curves
In addition to these introductory concepts, Mythravarun also talks about more advanced techniques, such as taking advantage of Blender’s multi-layer render output to cut down on render times, and work nondestructively. These techniques include:
- Post-render texture mapping
- Post-render depth of field
- Chromatic Aberration and other lens effects
I would highly recommend this book to all blender users, no matter what level of experience. You can get it from Packt Publishing here or from Amazon here